RPG Maker MV - FES Resource Pack Free Download
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How to Create Your Own Pixel Art RPG with RPG Maker MV - FES Resource Pack
If you love the classic pixel art style of retro RPGs, you might be interested in creating your own game with RPG Maker MV - FES Resource Pack. This pack is a collection of graphics, music and sound effects that you can use to create your own fantasy RPG with RPG Maker MV, a popular game development tool that lets you design and publish your own games without coding.
In this article, we will show you how to use RPG Maker MV - FES Resource Pack to create a simple pixel art RPG with characters, enemies, maps, battles and dialogs. You will learn how to:
Import the FES Resource Pack into your RPG Maker MV project
Select and customize your characters, enemies and tilesets
Create maps and events with the map editor
Set up battles and skills with the database
Add dialogs and choices with the event commands
Test and deploy your game for various platforms
By the end of this article, you will have a basic understanding of how to use RPG Maker MV - FES Resource Pack to create your own pixel art RPG. Let's get started!
Importing the FES Resource Pack into Your Project
The first step is to import the FES Resource Pack into your RPG Maker MV project. To do this, you need to have RPG Maker MV installed on your computer and have purchased the FES Resource Pack from Steam. You can find the pack here: https://store.steampowered.com/app/741370/RPG_Maker_MV__FES_Resource_Pack/
Once you have the pack, you can import it into your project by following these steps:
Open RPG Maker MV and create a new project or load an existing one.
Go to the Tools menu and select Resource Manager.
In the Resource Manager window, click on Import.
Browse to the folder where you installed the FES Resource Pack. It should be something like C:\\Program Files (x86)\\Steam\\steamapps\\common\\RPG Maker MV\\dlc\\FES_Resource_Pack.
Select all the files and folders in the FES_Resource_Pack folder and click on Open.
Wait for the import process to finish. You should see a message saying \"Import completed.\"
Close the Resource Manager window and save your project.
Congratulations! You have successfully imported the FES Resource Pack into your project. You can now use the graphics, music and sound effects from the pack in your game.
Selecting and Customizing Your Characters, Enemies and Tilesets
The next step is to select and customize your characters, enemies and tilesets for your game. The FES Resource Pack includes a variety of graphics for these elements, such as:
Map tilesets x 80 sheets
Total of 1824 Face graphics (Group A: 107 characters x 4 facial expressions x 4 color variations, Group B: 28 characters x 4 color variations)
256 Pixel-style Battler graphics (64 characters x 4 color variations)
248 Battler graphics (62 characters x 4 color variations)
496 Walking sprites (124 characters x 4 color variations)
1820 Bust-up Images for dialogs (GroupA: 106 characters x 4 color variations x 4 expressions, GroupB: 31 characters x 4 color variations )
You can access these graphics from the database, which is where you can edit and manage all the data for your game. To open the database, go to the Tools menu and select Database.
In the database window, you will see several tabs on the left side. Each tab corresponds to a different category of data, such as Actors, Classes, Skills, Items, Enemies, etc. You can click on each tab to view and edit the data for that category.
To select and customize your characters, go to the Actors tab 061ffe29dd